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Made with Grok Imagine ยท CC0 ยท 17 Oct 2026
Generated from: Sprite sheet of one single pixel-art boxer character, 16-bit SNES-era pixel art, strict side view facing RIGHT, in a strict uniform grid of 5 equal columns and 2 equal rows on a flat solid magenta #FF00FF background. All nine figures are the SAME character at exactly the same height and scale, each standing on the same baseline inside its own cell, with clear empty space between figures. Character: heavy stocky broad-shouldered muscular male boxer, thick neck, very wide chest and shoulders, big arms, bare torso, tan skin with 3-tone shading, short spiky dark navy-blue hair, red boxing gloves, black boxing shorts with one white side stripe, white shoes with dark accents. THICK SOLID BLACK OUTLINE around every limb and the whole silhouette, hard crisp pixel edges, flat colours only, no anti-aliasing, no soft gradients, no blur, no drop shadows. Reading order left to right, top row then bottom row: cell 1 = idle relaxed guard, standing tall, both red gloves at the chin; cell 2 = idle relaxed guard with a small breathing bounce, shoulders slightly raised; cell 3 = shuffling footwork in guard, front foot lifted off the floor; cell 4 = shuffling footwork in guard, rear foot lifted and body shifted forward; cell 5 = jab wind-up, lead arm cocked back at the chin; cell 6 = lead-arm straight jab fully extended to the right at shoulder height; cell 7 = duck, crouched low with knees deeply bent and both gloves up; cell 8 = dodge, leaning the upper body back and away from an incoming punch; cell 9 = dodge follow-through, stepping back with the weight on the rear leg. No text, no letters, no numbers, no labels, no captions, no watermark, no arrows, no grid lines, no borders, no background decoration, plain flat magenta background.
Creator
Omer Faruk Sariaslan
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