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Made with text-to-3d ยท CC0 ยท 6 Oct 2026
Generated from prompt: Stylized lightweight game building, hopeful urban recovery, readable industrial character, painted brick metal and glass, not photoreal, not PSX, not horror, not military. A materials depot with an open loading bay, roughly 12 meters wide, 9 meters deep, 8 meters tall. Distinct silhouette: long low warehouse with a higher clerestory roof, a wide open loading bay on the front framed by a metal canopy, stacked crate silhouettes just inside the bay, a small office door, and cool blue-grey inactive windows. No warm lights; the depot reads inactive. Ground contact flush at y=0, no floating base, no ground plane, no terrain, no people, no vehicles, no text, no logo lettering. Front facade faces +Z. Game-ready mesh under 8000 triangles, single object, clean topology, solid materials: painted brick, corrugated metal roof, glass, steel canopy.
Creator
Alexandru Dumbrava
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