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Made with Summer Pixel · CC0 · 31 Jul 2026
Generated from: Wide 16:9 widescreen broadcast graphic for a fictional cricket management game: the innings-break summary screen. Elevated wide view of a floodlit cricket stadium during the interval between innings, filling the entire frame edge to edge. Oval outfield with mown stripes, central pitch strip with correct stumps and bails, ground staff idle near the boundary, realistic tiered crowd, atmospheric haze in the floodlight beams, warm evening horizon glow behind the stands. No live action. Floating in front of it, a restrained empty interface layer in dark translucent smoked glass, deep navy and anthracite, roughly 70 percent opacity: one slim horizontal bar across the upper area, two medium cards side by side in the lower middle, three small tiles beneath them. All panels together cover no more than one third of the frame; the stadium stays the hero and remains clearly visible around and through them. Soft shadows, rounded corners, hairline outlines, even spacing. Every panel keeps a generous margin from all four edges — nothing comes near the border, nothing is cropped. Completely text-free: no letters, digits, numerals, words, signage, scoreboard readouts, jersey numbers or pseudo-lettering anywhere in the frame. Every panel is a clean empty plate; advertising boards are blank colour blocks; the scoreboard surface is dark and empty. Deep navy, anthracite grey, white highlights, restrained gold accent light. Panel borders and frames strictly neutral brushed graphite and warm grey, never saturated team colours. Two small fictional abstract textless shield crests may sit on the cards. Photorealistic sports-broadcast illustration, sharp, natural colour, plausible shadows, clean separation between photographic background and flat interface layer.
Creator
Sebastian Kullus
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