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Made with Nano Banana 2 Lite ยท CC0 ยท 30 Jul 2026
Generated from: Walk-cycle sprite sheet row seen FROM BEHIND: exactly 3 pixel-art sprites in ONE horizontal row on a pure white (#ffffff) background. BODY: a chibi ninja GIRL - clearly feminine: NARROW shoulders, slim torso with a narrower waist, thin arms and legs. VERY LARGE round head, total height about 2.5 heads. HAIRSTYLE - LOW PONYTAIL: BRIGHT GRASS-GREEN hair covering the whole skull, with pixel-art cel shading (a lighter green highlight band across the top of the skull and a darker green shadow at the bottom - NOT a flat single-colour blob). The hair is pulled back smoothly (NOT spiky) and tied at the NAPE of the neck into a green ponytail hanging down behind the shoulders, clearly visible. THE CHARACTER IS NEVER BALD: her whole skull is covered in BRIGHT GRASS-GREEN hair in every sprite. ABSOLUTELY MANDATORY - EVERY ONE OF THE THREE SPRITES WEARS THE HEADBAND, INCLUDING THE FIRST ONE ON THE LEFT: a dark grey cloth headband band wrapping horizontally around the head, clearly drawn as a dark grey stripe across the back of the skull, with its knot and two short trailing cloth tails hanging at the back of the head just above the ponytail. If any sprite has a plain green head with no dark grey band, the row is a FAIL. All three heads must look identical in headband detail. CLOTHES: long dark charcoal-grey crossed ninja gi, a bright magenta waist sash drawn as a thin flat band on the lower back with no knot, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, NO ground line, no grid, no text, no border. LAYOUT - CRITICAL: exactly 3 sprites in ONE horizontal row, well separated with white space so they never touch. ALL THREE SPRITES MUST BE EXACTLY THE SAME SIZE and stand on the same ground line. The middle sprite must NOT be drawn bigger, smaller or lower than the other two. POSE: all three sprites seen FROM BEHIND in a STRONG 45-degree three-quarter view walking away toward the UPPER-RIGHT - no face, no eyes, no mouth visible. To make the angle unmistakable: one shoulder must be clearly closer to the viewer and overlap the back, and a sliver of the cheek plus one ear must show past the side of the head. A straight back view is a FAIL. The SAME angle in all three frames INCLUDING THE MIDDLE ONE. WALK CYCLE - an open, clearly readable stride. FRAME 1 = contact pose, one leg striding forward and the other kicked back, ARMS SWINGING OPPOSITE to the legs. FRAME 2 = passing pose, legs together under the body, arms down at the sides. FRAME 3 = THE OPPOSITE contact pose - the leg that was forward in frame 1 is now BEHIND, and the arms swing the other way. Frame 3 must NOT repeat frame 1.
Creator
Jorge Sousa
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