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Made with Nano Banana 2 Lite · CC0 · 4 Aug 2026
Generated from: Video game item icon on a dark navy background: a single blocky voxel character head, one cube slightly wider than tall, edges softly rounded, seen at a three-quarter angle. The LOWER TWO THIRDS of the cube is FINISHED: solid matte warm cream-tan painted surface with a simple hand-drawn cartoon face — two large oval dark eyes each with one small white highlight dot, thin dark eyebrows above them, soft round pink cheeks, a small friendly closed smile. The UPPER THIRD of the cube is UNFINISHED: not solid at all, but a pale light-grey translucent wireframe grid — the ghostly preview of a building block that has not been placed yet, showing cube edges and faint grid lines, see-through, the dark background visible through it. The boundary between the solid lower part and the wireframe upper part is a clean STEPPED STAIRCASE edge made of small square voxel steps running across the forehead, like terraced voxel terrain — deliberate and geometric, never a jagged tear or crack. Strictly matte, no glowing, no emissive light, no neon. Clean 3D render, soft studio key light from upper left, crisp readable silhouette, stylized low-poly game asset, centered, icon composition.
Creator
Maurice Wegner
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