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Made with Nano Banana 2 Lite ยท CC0 ยท 16 Sept 2026
Generated from: Using this image as the exact base, keep the solid black bars at the top and bottom exactly as they are, and keep the widescreen game screenshot between them the same size and position. Keep the landscape, the top status bar, the round icons on the left and the Dev icon exactly as they are. In the center of the game screen, below the status bar with a clear gap, and to the right of the left icons, add a large trapping window. Suggest a professional, polished game UI design for it with a strong focus on usability, based on the requirements below. The window uses the same dark, slightly translucent charcoal-brown style as the status bar, with thin warm-brown borders and softly rounded corners, and sits fully inside the game screenshot. Follow this house style: labels in sentence case, square icon buttons with slightly rounded corners for close and back, action buttons sized to their content rather than stretched across the window, the soft green #78BC73 for the selected or main action, and only the game information described here. The window shows the details of one trap, "Deadfall", with a way back to the trap list and a close button. It shows a picture of a heavy flat stone propped up on a stick, and that the trap is not built yet. It tells the player what it catches (Rabbit, Squirrel, Grouse, Duck), what it costs to build (3 Wood, 2 Stone) and how long it takes (20 min). The player chooses which bait to use, currently "Berries", and can step between the baits they carry. Building the trap is the main action on this screen. The text is large and easy to read on a phone, and everything tappable is big enough for a thumb.
Creator
Trygve Brox
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