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Made with Nano Banana 2 Lite ยท CC0 ยท 16 Sept 2026
Generated from: Using this image as the exact base, keep the solid black bars at the top and bottom of the image exactly as they are, and keep the widescreen game screenshot between them the same size and position. Keep the landscape, the sky, the shelter, the top status bar, the round icons on the left, and the Dev icon in the top right exactly as they are. In the center of the screenshot, add a large game UI dialogue window for trapping, drawn in the same dark, slightly translucent charcoal-brown style as the existing status bar, with thin warm-brown borders and soft rounded corners. It has the title "Trapping" at the top left with a short subtitle line, and a square close button with an X at the top right. The window is split into two columns. The left column is a vertical list of three trap cards stacked on top of each other: "Snare", "Deadfall", and a greyed-out locked card for a future trap. Each card shows a trap illustration, the trap name, the kind of small game it catches, and a status with a small colored dot such as "Active" or "Not built". One card is selected and highlighted with a soft green border. The right column is a detail panel for the selected trap: its illustration beside its name, status and a one-sentence description, then a few label and value rows for target animals, build cost, and time to set, and at the bottom a bait selector with left and right arrow buttons and a "Build" button next to it. The interface looks clean, readable and designed for a survival game.
Creator
Trygve Brox
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