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Made with Nano Banana 2 Lite ยท CC0 ยท 16 Sept 2026
Generated from: Using this image as the exact base, keep the solid black bars at the top and bottom exactly as they are, and keep the widescreen game screenshot between them the same size and position. Keep the landscape, the top status bar, the round icons on the left and the Dev icon exactly as they are. In the center of the game screen, below the status bar with a clear gap, and to the right of the left icons, add a large trapping window in the same dark, slightly translucent charcoal-brown style as the status bar, with thin warm-brown borders and softly rounded corners. The window sits fully inside the game screenshot. At the top of the window is the title "Trapping" and a square close button with an X. The left column holds three trap cards stacked vertically. The first card reads "Snare" with a green dot and "Active", and shows a small loop of rope. The second card reads "Deadfall" with a grey dot and "Not built", and shows a flat stone propped on a stick; it is selected and has a soft green border. The third card is dimmed and shows only a padlock with the word "Locked". The right column shows the heading "Deadfall" beside a picture of a heavy flat stone propped up on a stick. Below are three rows of text: "Catches: Rabbit, Squirrel, Grouse, Duck", "Costs: 3 Wood, 2 Stone" and "Time: 20 min". Along the bottom is a single row with a left arrow button, "Berries", a right arrow button, and a "Build" button with a green border. Keeping all four together in that one row matters most; the arrow buttons are as large as fits. The text is large and easy to read on a phone, and the buttons are big enough to tap with a thumb.
Creator
Trygve Brox
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