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Made with GPT Image 2 ยท CC0 ยท 16 Sept 2026
Generated from: Using this image as the exact base, keep the solid black bars at the top and bottom exactly as they are, and keep the widescreen game screenshot between them the same size and position. Keep the landscape, the top status bar, the round icons on the left and the Dev icon exactly as they are. In the center of the game screen, below the status bar with a clear gap, and to the right of the left icons, add a large trapping window. Suggest a professional, polished game UI design for it with a strong focus on usability, based on the requirements below. The window uses the same dark, slightly translucent charcoal-brown style as the status bar, with thin warm-brown borders and softly rounded corners, and sits fully inside the game screenshot. Follow this house style: labels in sentence case, square icon buttons with slightly rounded corners for close and back, action buttons sized to their content rather than stretched across the window, the soft green #78BC73 for the selected or main action, and only the game information described here. At the top of the window is the title "Trapping" and a square close button with an X. The window holds three wide trap cards stacked vertically, each spanning the full width of the window. The first card shows a small loop of rope on its left, the name "Snare", below it a green dot followed by "Active", and a large right-pointing arrow at its right edge. The second card shows a flat stone propped on a stick on its left, the name "Deadfall", below it a grey dot followed by "Not built", and at its right edge a green "Build" button followed by a large right-pointing arrow. The third card is dimmed and shows a padlock on its left and the single word "Locked". The text is large and easy to read on a phone, and each card and button is big enough to tap with a thumb.
Creator
Trygve Brox
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