Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 16 Sept 2026
Generated from: Using this image as the exact base, keep the solid black bars at the top and bottom of the image exactly as they are, and keep the widescreen game screenshot between them the same size and position. Within the screenshot, keep the landscape backdrop, the full top status bar with Hunger, Thirst, Warmth, Fatigue and Health, the round icons on the left (Crafting, Inventory, Map, Camp), and the Dev icon top right exactly as they are. Only the central "Trapping" dialogue changes: redesign it as a clean, mobile-friendly game UI panel in the same dark charcoal-brown translucent style with thin warm-brown borders. The dialogue keeps its title "Trapping" and a square close button with slightly rounded corners in its top right. Inside, a vertical list of three large trap cards on the left (Snare, Deadfall, and a locked placeholder), each with a big trap illustration, a large bold name, and a short status line with a colored dot. The selected card (Deadfall) has a soft green #78BC73 border. On the right, a detail panel for Deadfall with a large image beside the name and status, then a few short rows in large readable text: Target, Costs "3 Wood, 2 Stone", Time "~20m". At the bottom of the detail panel, one row with a large bait selector showing left and right arrow buttons around "Berries — Good bait", and next to it a large green-bordered "Build" button. All text is large and legible on a phone screen, every button is big enough to tap with a thumb, with generous spacing and less text overall.
Creator
Trygve Brox
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.