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Made with Nano Banana 2 Lite · CC0 · 16 Sept 2026
Generated from: Using this game screenshot as the exact base image, keep the landscape backdrop, the top status bar with Hunger/Thirst/Warmth/Fatigue/Health, the round icons on the left (Crafting, Inventory, Map, Camp), and the Dev icon top right exactly as they are, pixel for pixel. Only the central "Trapping" dialogue changes: redesign it as a clean, mobile-friendly game UI panel in the same dark charcoal-brown translucent style with thin warm-brown borders. The dialogue keeps its title "Trapping" and its close button, now a square with slightly rounded corners in the top right. Inside, a vertical list of three large trap cards on the left (Snare, Deadfall, and a locked placeholder), each with a big trap illustration, a large bold name, and a short status line with a colored dot. The selected card (Deadfall) has a soft green #78BC73 border. On the right, a detail panel for Deadfall with a large image beside the name and status, then a few short rows in large readable text: Target, Costs "3 Wood, 2 Stone", Time "~20m". At the bottom of the detail panel, one row with a large bait selector showing left and right arrow buttons around "Berries — Good bait", and next to it a large green-bordered "Build" button. All text is large and legible on a phone screen, every button is big enough to tap with a thumb, with generous spacing and less text overall.
Creator
Trygve Brox
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