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Made with Nano Banana 2 Lite · CC0 · 12 Aug 2026
Generated from: Using the character in this reference sheet — the same grim plate-armoured paladin, same colours, same proportions, same pixel-art style, the same EMPTY leather scabbard strapped across his back, the same amber lantern at his belt — draw a NEW sprite sheet of his HEAVY ATTACK: an enormous two-handed overhead smash. THE KNIGHT IS UNARMED. He carries no sword, no axe, no mace, no shield. His hands are empty in every one of the twenty cells: both gauntleted fists closed together around nothing, as though gripping the long hilt of an invisible greatsword. Nothing metallic and nothing blade-shaped appears anywhere in this image. The scabbard on his back stays closed and empty. NO motion arc, NO crescent, NO glow, NO dust burst, NO impact sparks — only the armoured body against the plain background. BECAUSE THERE IS NO WEAPON, THE BODY MUST CARRY THE WHOLE GESTURE. Exaggerate it. Every cell is a violently different posture — deep knee bend, torso arched, shoulders wrenched, cape and tabard flung — so that the swing reads from the silhouette alone with nothing in his hands. CRITICAL: ALL FOUR ROWS show the attack. There must be NO standing pose and NO walking pose anywhere on this sheet. Every one of the twenty cells is mid-swing. STRICT LAYOUT: exactly 4 rows and 5 columns = 20 cells on a regular grid, generous even margins, cells never touching, all figures in a row on the same baseline. Keep the flat two-tone grey checkerboard background. Row 1 — seen from the FRONT, facing the viewer. Row 2 — profile facing LEFT. Row 3 — seen from BEHIND, facing away. Row 4 — profile facing RIGHT. Every row shows the SAME five-step smash, only the viewing angle changes: cell 1 — deep crouch, both closed fists hauled back and low behind him, weight on the back foot; cell 2 — full wind-up, both fists raised high above his head, body arched backwards, cape flaring up; cell 3 — the strike, both fists driven down through the vertical, torso folded forward, cape snapping; cell 4 — impact, both fists at ground level in front of him, knight bent double over them, knees deep; cell 5 — heavy recovery, hauling his arms back up, off balance, cape settling. Slow, enormous, fully committed — his whole body moves in every cell. Detailed 16-bit HD-2D pixel art, hard edges, strong silhouette, cold desaturated slate-blue and indigo palette. No text, no numbers, no borders, no ground shadow.
Creator
Kévin
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