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Made with Nano Banana 2 Lite · CC0 · 12 Aug 2026
Generated from: Using the character in this reference sheet — the same grim plate-armoured paladin, same colours, same proportions, same pixel-art style, the same EMPTY leather scabbard strapped across his back, the same amber lantern at his belt — draw a NEW sprite sheet of his LIGHT ATTACK. THE KNIGHT IS UNARMED. He carries no sword, no axe, no mace, no dagger, no shield. His hands are empty in every one of the twenty cells: gauntleted fists closed around nothing, as though gripping the hilt of an invisible weapon. Nothing metallic and nothing blade-shaped appears anywhere in this image. The scabbard on his back stays closed and empty, with nothing protruding from its mouth. NO motion arc, NO slash streak, NO pale crescent, NO glow, NO swoosh — the cells show only the armoured body in motion against the plain background. STRICT LAYOUT: exactly 4 rows and 5 columns = 20 cells on a regular grid, one pose per cell, generous even margins, cells never touching, all figures in a row standing on the same baseline. Keep the SAME flat two-tone grey checkerboard background. Rows, top to bottom: row 1 attacking toward the viewer, row 2 attacking to the viewer's left in profile, row 3 attacking away from the viewer, row 4 attacking to the viewer's right in profile. Each row is one quick horizontal cut read left to right, performed with empty hands: 1 — guard, both fists low and closed in front of him; 2 — short wind-up, closed fists drawn back to hip height, shoulders coiled; 3 — the cut, arms sweeping across at waist height, torso rotated, fists leading; 4 — follow-through, arms fully extended past the body, shoulders squared to the far side; 5 — recovery, arms returning toward guard. Fast and economical, a jab of a cut, not a full swing. The knight's feet stay planted. Detailed 16-bit HD-2D pixel art, hard edges, strong silhouette, cold desaturated slate-blue and indigo palette. No text, no numbers, no borders, no ground shadow.
Creator
Kévin
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