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Made with Nano Banana 2 Lite ยท CC0 ยท 24 Jul 2026
Generated from: Use the reference image ONLY for the character design, colour palette and pixel-art style. The reference is a FRONT-FACING pose and its pose must NOT be copied. ROTATE the character 45 degrees so we no longer see him straight on. CHARACTER (must be 100% identical in every single frame): a chibi ninja with a VERY LARGE round head, total height about 2.5 heads. Bright grass-green SPIKY hair made of short pointed tufts sticking up and outward - spiky, NEVER smooth, NEVER rounded, NEVER long. A dark grey cloth headband around the forehead with a small rectangular silver metal plate at the front-center. Pale skin, big cyan almond eyes, tiny nose and mouth. THE FACE IS ALWAYS FULLY VISIBLE - absolutely NO face mask, nothing covering the mouth or nose. Long-sleeved dark charcoal-grey crossed ninja gi, a bright magenta waist sash, charcoal pants, dark boots, bare-skin hands. STYLE: crisp retro SNES-style pixel-art overworld sprite, single dark 1-pixel outline, soft cel shading, limited palette, exactly the same style, pixel density and proportions as the reference image. Pure white (#ffffff) background. No shadow, no grid lines, no text, no border. Produce EXACTLY 3 sprites in ONE horizontal row, evenly spaced, all the same size, all standing on the same ground line. POSE - a STRONG 45-DEGREE three-quarter view, clearly halfway between a front view and a right side profile. The whole body is rotated so it walks toward the LOWER-RIGHT. This exact strong 45-degree diagonal is identical in all three frames INCLUDING THE MIDDLE ONE. THE SYMMETRY TEST - THIS IS THE MOST IMPORTANT RULE: not one of the three sprites may be left-right symmetric. If you could fold a sprite down its vertical centre line and the two halves would match, the drawing is WRONG and must be redone. Every sprite must look visibly lop-sided and turned. HOW TO BUILD THE 45-DEGREE HEAD, PIXEL BY PIXEL: - Draw the round head shape first. Then place ALL the facial features shifted far to the RIGHT inside that shape. The tiny nose sits at roughly 70 percent of the head's width measured from the left edge, NOT at 50 percent. - The two cyan eyes are both crowded into the right portion of the face. Leave a WIDE empty stretch of bare cheek between the left edge of the head and the first eye. Leave only a THIN sliver between the second eye and the right edge of the head. The two eyes are different: the far one is narrower, the near one is wider. - The mouth is a short dash placed under the nose, also off to the right. - Draw one small ear on the LEFT side of the head only. No ear on the right. - The big green spiky hair mass bulges out further on the LEFT side (the back of the head) than on the right, and the headband band is seen at a slight angle, its silver plate pushed right of centre and slightly foreshortened into a narrow parallelogram. HOW TO BUILD THE 45-DEGREE BODY: - The shoulders are NOT a level bar facing the camera. The near shoulder is drawn lower, larger and to the right; the far shoulder is smaller, higher and tucked behind the torso silhouette. - The torso is narrower than in a front view because it is turned away. - The crossed collar V of the gi runs diagonally toward the lower-right, not straight down the middle. The magenta sash knot sits off-centre on the right hip. - Both boots point diagonally down-right. Never draw a boot pointing straight at the camera. HOW TO MAKE FRAMES 1 AND 3 CLEARLY OPPOSITE - the previous attempts drew frames 1 and 3 as the same picture, which is WRONG: - FRAME 1: the NEAR leg is thrown far FORWARD to the lower-right, its boot planted heel-first well to the RIGHT of the body and low on the ground line. The far leg is stretched BACK up to the upper-LEFT, its boot lifted off the ground with the toe pointing down. The LEFT arm swings forward across the front of the body, the RIGHT arm swings back behind the hip. - FRAME 2: passing pose. Both legs are together directly under the body, one boot just slightly ahead of the other, both arms hanging straight down at the sides. The body still faces the same 45 degrees down-right. - FRAME 3: the exact mirror of frame 1's legs and arms. The FAR leg is thrown far FORWARD to the lower-right and planted, while the NEAR leg is stretched BACK up to the upper-LEFT with the boot lifted. The RIGHT arm swings forward, the LEFT arm swings back. - In frames 1 and 3 the legs must form a wide open scissor with a clear triangle of white background visible between them. The two boots must be at clearly DIFFERENT heights. NOTHING ELSE changes between frames: head, face, hair, headband, torso, body size and the 45-degree facing direction are pixel-identical in all three frames. Reference feeling: a Golden Sun or Chrono Trigger diagonal walk-cycle sprite strip.
Creator
Jorge Sousa
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