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Made with Nano Banana 2 Lite · CC0 · 18 Sept 2026
Generated from: UI mockup for a mobile survival game, landscape 16:9 phone screen. Background: a painterly forest riverbank, dimmed. Centered on it: one compact dark dialogue panel (near-black translucent, thin warm brown border, 8px rounded corners), about 40% of the screen wide, containing only these elements top to bottom, all in a clean sans-serif (Noto Sans): title "Fishing" (large, bold, cream #E8E0D0) with a small muted subtitle "River" and a square close button "✕" at the top right; a row labelled "Gear" on the left (muted) with a stepper on the right: square arrow buttons "◀" and "▶" (64px) flanking the text "Hand Line" (bold) with a small muted line "needs bait" under it; a second row labelled "Bait" with the same stepper style showing "Grubs" and a small line "×3"; a third row labelled "Bite" with the value "25% per 10 min" in bold; at the bottom two equal-width large buttons side by side: "Fish" (soft green #78BC73 border and faint green fill) and "Cancel" (neutral dark). Muted cream text, green only for the primary button, no other colours, no icons, no decorative flourishes, no extra text anywhere, no watermark. Crisp, readable, high contrast, real UI rendering rather than an illustration of one.
Creator
Trygve Brox
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