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Made with Nano Banana 2 Lite · CC0 · 18 Jun 2026
Generated from: Two frames of the SAME knight side by side in one horizontal row, with a LARGE empty white gap between them so they never touch. Flat pure white background, no text, no lines, no numbers, no other figures. Identical character, identical size, feet on the same baseline. BOTH frames are a strict SIDE PROFILE facing RIGHT (body fully sideways, walking to the right, NOT facing camera, NOT three-quarter); the short tattered cape trails behind to the left and is FULLY visible. This is a walk cycle showing the two opposite contact poses — the legs must be in a BIG, obvious scissor stride, clearly different in each frame: LEFT frame: the NEAR leg (the one closest to the viewer, in the foreground) strides FAR FORWARD to the right with its boot well ahead; the FAR leg is pushed FAR BACK behind. Big A-shaped gap between the legs. RIGHT frame: the opposite — the FAR leg now strides FAR FORWARD to the right; the NEAR leg is pushed FAR BACK behind. Big A-shaped gap the other way. The two frames are clear opposites: opposite leg forward, big scissor stride, both boots visible. A stout broad heavily-armored knight in dark battered steel plate armor over a deep-blue tunic and hood, short tattered cape, heavy gauntlets and armored boots, daggers at the belt, side profile facing right. Tim Burton-esque Don't Starve style, scratchy hand-drawn ink linework, muted desaturated charcoal/sepia/steel-grey palette, deep heavy black ink shadows, woodcut cross-hatch shading. Full body including both boots in both frames.
Creator
Brorsan Beppe
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