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Made with Nano Banana 2 Lite ยท CC0 ยท 21 Jun 2026
Generated from: Transform the reference style into a wide 1568x720 landscape mobile game hub screen. Keep the refined Joseon fantasy steampunk sumi-e ink wash look, hanji paper texture, thin expressive ink lines, muted roof blue-gray, aged wood, tarnished brass, and restrained teal magical gate glow. Very important: output must be wide landscape, not square. Compose for a 1560x720 Godot viewport, with safe margins. Screen layout: left vertical parchment menu column with six blank icon slots; central village illustration window with a compact Joseon harbor expedition plaza; right dark framed expedition info panel with empty reward boxes and blank difficulty pips; bottom resource/status bar with empty item slots. The UI should feel integrated and premium, like one finished game screen. The village is the main subject. Lab021 Gate appears small in far right sea mist, secondary, circular brass-and-teal mechanism. Remove all readable text from the reference. No words, no numbers, no labels, no fake writing, no "Reward", no "Difficulty", no "90px". Use blank ornamental panels only. Avoid: square composition, oversized foreground roof, English text, Korean text, fake glyphs, logos, watermarks, skulls, Western temples, bright neon, separate pasted building cutouts, cluttered collage.
Creator
Alanga Doro
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