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Made with Nano Banana 2 Lite · CC0 · 7 Aug 2026
Generated from: Top HUD bar panel for a management tycoon videogame (police-station theme), friendly Two Point Hospital style, clean and cheerful. WHITE base background with a navy police-blue bottom border. The bar contains, as visually separate module cards inside the same bar, left to right: (1) a clock/calendar block, (2) three small round speed buttons (pause, 1x, 2x, 3x style) each with its own pressable button frame shown in normal and active variants, (3) a "balance/money" block with a stylized generic police badge silhouette as decorative icon (NOT any real official emblem), (4) a "satisfaction" block with an empty slot for a progress bar, (5) an "objective" block with another empty progress bar slot. Each block has a slightly different background (card inside the bar) so they read as separate modules. NO text, NO numbers, NO labels drawn anywhere — all empty placeholder spaces for the game engine to draw digits later. Rounded corners, subtle pressable relief, 9-slice friendly: reference on-screen height ~52 px (render at high resolution), border thickness 6-8 px, well defined edges. Hover/active variants use a highlighted border only — NO outer glow, NO soft shadow bleeding outside the piece borders. IMPORTANT: place all assets on a SOLID FLAT MAGENTA background (#FF00FF) — do NOT draw any checkered transparency pattern; the magenta will be keyed out later.
Creator
Manu R.
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