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Made with Nano Banana 2 Lite · CC0 · 19 Aug 2026
Generated from: Top-down game asset for a dark science-fiction colony strategy game: a METAL EXTRACTOR — a machine that is bolted down straddling a surface metal ore deposit and cuts raw metal out of the ground. It must look clearly DIFFERENT from a vertical drill rig: this one is a low straddling collector frame, not a tower with a drill spindle. CAMERA IS DIRECTLY IN FRONT AND HIGH ABOVE, looking down the centre line at about 65 degrees. PERFECTLY SYMMETRICAL AND SQUARE TO THE SCREEN: the front edge is a level horizontal line straight across the image, the left half and right half are exact mirror images, no diagonal rotation. NOT isometric, NOT a corner view, NOT tilted, NOT a flat 90-degree plan — a shallow strip of the armoured front face must still be visible so it reads as a solid object with real height. Hand-illustrated concept art: crisp dark ink outlines, painted matte metal shading, no photographic rendering. Dark graphite and gunmetal, grimy and utilitarian. A heavy rectangular machine frame standing on four bolted ground anchors, open underneath, with a wide horizontal rotary cutting drum slung across the centre of the underside so it grinds along the ground. Broken ore and rust-brown metal chips heaped under the drum. A short armoured collection conveyor rising from behind the drum to a small enclosed output bin at the back, mirrored hydraulic down-force rams on the left and right, thick armoured hoses, a bolted motor housing on each side, louvred vents. One small cyan status light only, black and amber hazard chevrons on the front frame member. Heavy believable industrial mass, thick structure, no thin spindly parts. Muted desaturated palette: graphite, gunmetal, dark steel, rust-brown ore, minimal cyan, small amber markings. No text, no logos, no numbers, no UI, no people. One complete centred object, fully in frame, not cropped. Flat solid pure magenta background, colour #FF00FF, absolutely uniform, no ground plane beyond the small ore heap, no cast shadow, no scenery, no gradient.
Creator
Mark Wilson
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