Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create Asset
Made with Nano Banana 2 Lite · CC0 · 12 Sept 2026
Generated from: The reference strip shows this heavy armoured character's two IDLE poses followed by its four WALK frames. Draw a NEW horizontal strip of exactly 6 full-body poses on a pure white background, in the same hand-inked line art, same pale armour colours, same flat cel shading, same massive proportions, same great helm and war maul, facing RIGHT. These are the IN-BETWEEN frames that were missing — they must sit between the ones in the reference, not repeat them. The 6 poses, left to right: 1. IDLE C — a breath between the two reference idles: the chest plate at its fullest, shoulders at their highest, helm just lifted, the maul a fraction higher. 2. IDLE D — the settle after that breath: shoulders dropped lowest, helm just dipped, the maul a fraction lower, weight on the other foot. 3. WALK in-between A — between the first and second walk frames: the rear leg halfway through its swing, body rising, the maul swinging with the weight. 4. WALK in-between B — the passing position, the swinging foot directly under the hips, body at its highest. 5. WALK in-between C — the mirrored version of pose 3, the other leg swinging. 6. WALK in-between D — the mirrored passing position, the other foot under the hips. LAYOUT IS CRITICAL: a very wide band of empty white between each figure, at least one full figure-width. Keep the maul tucked close to the body. Nothing may touch or overlap a neighbour. All six the SAME scale, on the same ground line, all upright. No text, no labels, no frames, no ground shadows, no motion streaks.
Creator
Tim Brook
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.