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Made with Nano Banana 2 Lite ยท CC0 ยท 8 Oct 2026
Generated from: Stylized 2D game character sprite sheet for a side-view arena brawler. A SHORT AND VERY BULKY beetle warrior hero: a wide squat torso, extremely short stubby legs, an oversized heavy body, massive rounded shoulders and a huge round shield, a big head with small horns, teal and copper colours. Chunky bold shapes, thick clean outlines, flat cel shading, wide heavy proportions. IMPORTANT: no glowing effects, no white energy arcs, no speed lines, no motion blur, no sparkles, no light streaks, no translucent overlays - only the character's own pose changes from frame to frame, nothing is drawn in front of or around the body. Layout: exactly 4 columns and 4 rows of equal-size frames on one plain pure-white background, even grid, no gutters or borders, no text, no labels, no numbers. Row 1: idle, 4 frames with tiny breathing variation. Row 2: walk, 4 frames of a short waddling step. Row 3: a shield bash as a readable series of poses - frame 1 shield pulled back and body coiled, frame 2 body lunging forward, frame 3 shield fully thrust out with the back leg lifted, frame 4 settling back down. Row 4: staggered knock-back, 4 frames. Character full body, side view facing right, centered in every frame, feet at the bottom of each frame, identical size and colours in every frame.
Creator
Greyson Seebeck
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