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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STYLE B illustrated game UI chrome (Codex Style B / Treasure Trovers heroes bar): clean thick dark outlines, soft cel-shading, premium illustrated materials — NOT pixel-art, NOT sticker UI, NOT muddy low-detail mush, NOT photo-realistic HUD. Match illustration QUALITY of style_lock_hero.png and player_bunny.png (render language and material finish ONLY — do NOT draw animals, faces, or mascots). Palette lock: deep navy panel fills (#0F1A29 range), warm gold rims (#FFDB47 range), cream parchment fields for text areas, accents only teal / OK green / danger red; optional FX glints cyan / white / amber only. No purple, lilac, neon magenta, cyber glow. Complete Treasure Trovers META UI kit sheet for menus and overlays. Isolated widgets with generous spacing, transparent background, no readable text, no mockup scene. Include exactly these pieces as separate tiles (consistent corner radius about 14-20px, same outline weight): (1) large modal panel 9-slice candidate — navy fill, gold rim, soft inner cream field; (2) smaller hub card panel — same language, compact; (3-5) primary amber-gold buttons: normal, hover (brighter rim/glow), pressed (darker sunk); (6-7) secondary navy-gold buttons: normal, hover; (8-10) deep jewel-gold CTA plaque buttons: normal, hover, pressed; (11-12) danger coral-red accent buttons: normal, hover; (13) long toast / tip strip frame — thin navy bar with gold rim. Every piece isolated, no overlap, no characters. Game UI asset sheet.
Creator
shawn pace
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