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Made with Summer Pixel · CC0 · 20 Sept 2026
Generated from: STRICT ORTHOGRAPHIC FRONT VIEW pixel-art game sprite. Dead-on camera. Use the reference character EXACTLY: insectoid warrior with dark green metallic chitin, heavily muscled bodybuilder torso and limbs, glowing green compound eyes, ivory mandibles and head crest, translucent veined wings, ivory scythe-blade arms, digitigrade clawed legs, segmented wasp abdomen. Same palette, proportions, and pixel density as reference. The character must fill the same amount of the frame as in the reference image — same body height on screen, do not zoom out. Solid pure black background. Full body centered with margin on all sides. Hard pixel edges, no anti-alias blur. Animation: front walk TOWARD camera. Legs must clearly step FORWARD: supporting foot planted; free leg knee lifts high and swings toward viewer; planting foot ends lower in the frame (closer to camera). Slight body bob. Wings and scythe arms shift for balance. Abdomen sways opposite to stride. POSE THIS FRAME ONLY: [RIGHT knee HIGH in front of the body, raised to hip height, shin angled forward, RIGHT foot COMPLETELY OFF THE GROUND in mid-air swinging FORWARD toward viewer with a clear gap of empty space beneath it. LEFT leg straight and alone on the ground, supporting all the weight. Only ONE foot touches the ground. Big exaggerated forward step, like a marching stride.] MUST: both eyes visible, shoulders square to camera, front silhouette. MUST NOT: side view, profile, three-quarter turn, duplicate idle pose, both feet on the ground, text, UI, watermark.
Creator
Miron Klimentenko
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