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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas on a TALL portrait canvas (aspect ~3:8 / 9:16, much taller than wide): EXACTLY 16 rows stacked vertically by EXACTLY 6 columns of EQUAL rectangular cells (96 cells total — ALL filled, uniform grid). NEVER square 1:1. NEVER 8-row or 10-row layout. Side-view pixel-art platformer PLAYABLE HERO Trover. Character: Bunny Blaster (bunny). compact bipedal rabbit Trover with goggles, blue utility vest, and a spinning Penny Spool gatling mounted at the hip — mascot face, not a soft petting-zoo bunny. BIOME ECHO materials on the BODY: orange vault industrial scrap accents, coin-counter brass rivets on vest and spool. ONE locked character identity in EVERY cell. Each cell ONE complete full-body sprite with clear magenta #FF00FF margin. Face RIGHT. No ground, no text. FX only cyan/white/amber. Rows top to bottom: idle, walk, melee, jump, double_jump, fall, hover, land, shoot, stomp, hurt, death, victory, pickup, spawn, upgrade. Solid flat magenta #FF00FF background.
Creator
shawn pace
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