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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: MUST be EXACTLY 6 COLUMNS wide by EXACTLY 8 ROWS tall — NEVER 4 columns, NEVER 5, NEVER 8 wide. Uniform EQUAL rectangular cells (48 cells). Portrait 3:4. Side-view pixel-art platformer ENEMY BOSS. Character: ELITE BOSS Icicle Lunge frost beast — sleek compact ice body with SHORT hanging icicle fringe; hero prop = clustered icicle mandibles. ONE locked identity every cell. FAMILY LOCK: FROST — ice/rime pale blue-white. Never magma, sails, drone. COLUMN LOCK (CRITICAL): the grid is SIX columns across — count 1-2-3-4-5-6 per row. Reject any 4-column layout. Wide portrait sheet with many equal cells. SHORTER SILHOUETTE: draw beast at ~40-45% of cell height (compact, not tall). THICK empty MAGENTA #FF00FF margins on TOP and SIDES — hanging icicles MUST NEVER touch top, bottom, or side cell edges. Deep headroom above mandibles. Side pads so fringe never crosses grid lines. Glow FX: cyan / white / pale blue ONLY — never magenta/pink (matte atlas color). ALL 48 cells filled (no blanks). Distinct deformable anim rows: idle, walk, attack lunge, jump with headroom, frost breath, hurt, death, enrage. Face RIGHT. Solid MAGENTA #FF00FF between cells. No text/UI. AVOID: 4-column grids, 4 columns, tall skinny silhouette filling cell, icicles touching edges, empty cells, pink/magenta FX, cropped fringe.
Creator
shawn pace
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