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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total — ALL filled with a figure, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Skychitin desert scorpion: gold-tan sand chitin with sky-cyan cloth banner accents, hero prop = wind-torn pennant on curved tail — still scorpion body, NOT flyer wings. FAMILY LOCK: sand chitin scorpion, bone spurs, gold-tan. Never drone coils, never ice primary, never translucent slime gel. BOSS PRESENCE: large readable clawed silhouette — elite Keep boss. ONE locked identity in EVERY cell — no blank magenta-only cells. FX: cyan/white/amber sand sparks ONLY — never magenta/pink glow. CRITICAL FRAMING: silhouette ~50% of cell height with HUGE empty MAGENTA #FF00FF margins — especially ABOVE raised tail, pincer claws, and jump apex. Clear distinct anim cycles. Motion OK inside cell; never cross magenta grid lines. Complete limbs/tail/pincers in cell. Feet low when grounded. Rows: (1) idle claw-breathe (2) walk scuttle-cycle (3) attack pincer strike (4) jump apex with headroom (5) special pennant tail swipe (6) hurt recoil (7) death collapse (8) enrage surge. Face RIGHT. Solid MAGENTA #FF00FF between cells. No text, no UI. Style B readable silhouette.
Creator
shawn pace
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