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Made with Nano Banana 2 Lite · CC0 · 9 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Cloud Wing flyer: soft cloud-fluff accents on membrane wings, hero prop = cloud-padded wing tips — still flyer sails, NOT ice. FAMILY LOCK: this is a FLYER — membrane wings / sky sails, light frame. Never beetle carapace, never slime gel body, never drone coils. BOSS PRESENCE: large readable winged silhouette. ONE locked identity EVERY cell. FX cyan/white — never magenta/pink. CRITICAL FRAMING: thick empty magenta margins on TOP and SIDES; never clip wing tips. Motion OK inside cell. Rows: idle walk attack jump special hurt death enrage. Face RIGHT. Solid MAGENTA #FF00FF between cells. Style B. CRITICAL SCALE: subject fills ONLY about 60 percent of each cell height — HUGE magenta margins. All 48 cells filled.
Creator
shawn pace
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