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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total — ALL filled, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Bilesilk spider: PRIMARY body is wet OLIVE BILE mud and poison-swamp silk (mire), dripping bile sacs on flanks, slick mud plates — NOT forest leaf green, hero prop = bulging bile-silk sacs + mud spinnerets — still spider, NOT toad with warts as body. FAMILY LOCK: SPIDER architecture — exactly 8 readable legs, silk spinnerets. UNIQUE SILHOUETTE LOCK: bile flank sacs dominate thumbnail. FX cyan/white/amber ONLY. CRITICAL FRAMING: silhouette ~50% cell height HUGE MAGENTA #FF00FF margins. ALL 48 cells filled. NO text letters labels captions watermarks UI row titles. NO ground. Rows idle walk attack jump special hurt death enrage. Face RIGHT. Solid MAGENTA #FF00FF between cells.
Creator
shawn pace
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