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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total — ALL filled, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Ice Spike frost beast: packed snow/ice bulk with ICE SPIKES, hero prop = long forward ice spike horn — NOT ember magma, NOT cloth wings. FAMILY LOCK: this is a FROST beast — ice, rime, pale blue-white, ice spikes. Never warm rust primary, never cloth sail wings as body, never magma ember primary, never drone coils. BOSS PRESENCE: large readable silhouette (~50% cell height), heavy ice/rime armor, dramatic cold cyan-white light — elite Keep boss. ONE locked identity in EVERY cell. Glow FX: cyan / white / pale blue ONLY — never magenta/pink. CRITICAL FRAMING: silhouette ~50-55% of cell height with HUGE empty MAGENTA #FF00FF margins — especially ABOVE ice spikes and jump apex. EVERY ONE of the 48 cells MUST show the full Ice Spike creature — ZERO empty/blank cells. Each of the 8 rows CLEAR DISTINCT anim cycle with deformable ice motion — NOT frozen duplicates, NOT rigid rotate. Feet low when grounded. Rows: (1) idle breathe (2) walk cycle (3) attack strike (4) jump apex with headroom (5) special frost breath (6) hurt recoil (7) death collapse (8) enrage surge. Face RIGHT. Solid MAGENTA #FF00FF between cells. No text, no UI. Style B readable silhouette.
Creator
shawn pace
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