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Made with Nano Banana 2 Lite · CC0 · 9 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Geodecoil drone: OPAQUE purple GEODE crystal inlays set into coil chassis plates, hero prop = geode-coil panels — jewelry crystal on MACHINE, NOT translucent slime gel body. FAMILY LOCK: this is a DRONE — hard mechanical HOVER CHASSIS with coil/cable limbs and arc glow. Never a beetle carapace, never a slime gel body, never cloth sail wings as the body, never spider legs. BOSS PRESENCE: large readable silhouette filling most of each cell, heavy chassis weight, dramatic volt materials and lighting — elite Keep boss weight, not a tiny toy quadcopter. ONE locked character identity in EVERY cell of EVERY row — same chassis, hero prop, coil/cable layout, materials; never a second design, never swapped into beetle/slime/flyer. Each cell contains ONE complete full-body sprite with clear magenta margin on all sides (especially top). Motion is OK inside the cell — hover idle bob, walk/strafe, attack lunge, jump/boost hop, death collapse, enrage shake — body may shift and jump may leave the floor, but MUST NOT spill into the cell above or adjacent cells; never cross magenta grid lines; never occupy two stacked cells. Complete limbs inside each cell — no intentional amputation, no cropped heads or legs at cell edges. Feet/landing gear generally low in the cell when grounded. Rows top to bottom: (1) idle (2) walk (3) attack (4) jump (5) special (6) hurt (7) death (8) enrage. Face RIGHT. Solid MAGENTA #FF00FF background only between cells. No text, no labels, no ground line, no UI. Style B illustrated readable silhouette. AVOID: tiny toy drone, soft cute robot, planted freeze pose lock, A/B panel stitch look, identity drift, empty cells, 4-column grids, beetle silhouette.
Creator
shawn pace
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