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Made with Nano Banana 2 Lite · CC0 · 9 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Facet Jelly slime: jelly body faceted like cut crystal but still translucent gel, hero prop = diamond-facet jelly dome — NOT machine, NOT insect. FAMILY LOCK: this is a SLIME — translucent GEL body with prism/crystal shards and lavender tones. Never a beetle carapace, never a drone coil chassis, never cloth sail wings, never spider legs. BOSS PRESENCE: large readable gel silhouette filling most of each cell. ALL 48 cells MUST contain a complete sprite — especially death and enrage rows fully filled. Glow/FX lavender/white/soft cyan — never magenta/pink. CRITICAL FRAMING: thick magenta margins; never empty cells. Rows: idle walk attack jump special hurt death enrage. Face RIGHT. Solid MAGENTA #FF00FF between cells. No text. AVOID: empty cells, 4-column grids, beetle, drone.
Creator
shawn pace
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