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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total — ALL filled, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Bark Weaver spider: wood-bark carapace bulk, hero prop = bark-plate cephalothorax — timber nest predator, 8 legs. FAMILY LOCK: this is a SPIDER — 8 legs readable, silk spinnerets, lichen/leaf/bark. Never beetle carapace scrap, never scorp pincer/tail primary, never toad warts, never translucent slime gel. BOSS PRESENCE: large readable 8-legged silhouette, silk nest weight — elite Keep boss. ONE locked identity in EVERY cell. FX: cyan/white/amber silk sparks ONLY — never magenta/pink glow (matte atlas color). CRITICAL FRAMING: silhouette ~50% of cell height with HUGE empty MAGENTA #FF00FF margins — especially ABOVE raised legs, silk strands, crowns, and jump apex (never touch or flatten against the top cell edge; leave deep headroom so tops never clip). Each of the 8 rows is a CLEAR DISTINCT anim cycle with spider motion — NOT frozen duplicate poses, NOT rigid whole-sprite rotate-in-place, NOT blank/empty cells. Motion OK inside cell; never cross magenta grid lines. Complete 8 legs/abdomen in cell. Feet low when grounded. Rows: (1) idle silk-breathe (2) walk scuttle-cycle (3) attack fang lunge (4) jump apex with headroom (5) special silk spray (6) hurt recoil (7) death collapse (8) enrage surge. Face RIGHT. Solid MAGENTA #FF00FF between cells. No text, no UI. Style B readable silhouette. AVOID: beetle scrap, scorp pincer/tail, toad, slime gel, tiny cute bug, planted freeze, A/B stitch, 4-column grids, touching top edge.
Creator
shawn pace
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