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Made with Nano Banana 2 Lite · CC0 · 9 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer enemy. Character: heavy riveted ORANGE industrial scrap-tank beetle, rust iron ash plates, pipe legs. ONE locked character identity in EVERY cell of EVERY row — same silhouette, horns/mandibles, shell shape, leg count, materials; never a second beetle design, never bipedal robot, never swapped body. ONE CELL ONLY / VERTICAL CELL LOCK (critical): every sprite must stay FULLY INSIDE its own cell — no overflow into the row above or below, no spill into adjacent columns, no content crossing the magenta grid lines. Leave clear magenta margin at the TOP of every cell (head never touches the top edge). NEVER draw a beetle that occupies two stacked cells / two frames vertically. Scale the beetle smaller if needed so the full body + legs fit with padding inside ONE cell. Each cell contains ONE complete full-body sprite — no cropping off the top, no empty cells, no blank magenta-only cells, no overlapping neighbors. PLANTED FRAMING (critical): in ALL eight anim rows the body stays on the SAME footprint — feet planted near the cell bottom center, same cell-centroid as a good idle frame. Motion is pose and VFX only (leg cycle, mandible snap, crouch hop pose, sparks, aura) — NEVER translate/slide the whole body across the cell, NEVER leap toward a cell edge, NEVER bob mass left-right OR up-down between frames, NEVER lift the whole body into the upper half of the cell. Jump row = stationary hop crouch/extension with planted feet effect, body stays in the SAME vertical band as idle — not flight across the frame, not jumping into the row above. Walk/attack/special/hurt/death/enrage likewise stay rooted; death may collapse downward but keep X centered. Framing discipline like a clean crypt ossuary beetle atlas: stable center, consistent scale. Rows top to bottom: (1) idle (2) walk (3) attack (4) jump (5) special (6) hurt (7) death (8) enrage. Face RIGHT. Solid MAGENTA #FF00FF background only between cells. No text, no labels, no ground line, no UI. Style B illustrated readable silhouette.
Creator
shawn pace
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