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Made with Nano Banana 2 Lite ยท CC0 ยท 9 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Pipe Drill beetle: heavy riveted rust-iron body, hero prop = thick cylindrical pipe-horn drill with steam vents - industrial siege presence. BOSS PRESENCE: large readable silhouette filling most of each cell, heavier armor and ironworks weight, dramatic materials and lighting - elite Keep boss weight, not a weak tiny bug or flat toy scarab. ONE locked character identity in EVERY cell of EVERY row - same silhouette, hero prop, shell, legs, materials. Each cell ONE complete full-body sprite with CLEAR magenta margin especially on TOP - never crop through the body, never flat amputated tops, never half-cut frames. Motion OK inside cell - jump crouch-air-land and special drill spin OK but full body always visible with magenta padding above. Feet low when grounded. Rows: (1) idle (2) walk (3) attack (4) jump (5) special (6) hurt (7) death (8) enrage. Face RIGHT. Solid MAGENTA #FF00FF only. No text/labels/UI.
Creator
shawn pace
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