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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells — ALL filled). Portrait layout taller than wide (3:4). Rows top to bottom ONLY: idle, walk, melee, jump, double_jump, fall, hover, land. Side-view Style B illustrated platformer PLAYABLE HERO Trover. STYLE B illustrated readable silhouette (Codex Style B / elite winners bar): clean thick dark outlines, soft cel-shading, large expressive eyes with highlights, premium illustrated materials — NOT pixel-art, NOT slit-eye sticker faces, NOT muddy low-detail mush. Match illustration QUALITY of style_lock_hero.png (render language only — second ref https://files.catbox.moe/8yro5m.png). Push DETAIL toward the player_bunny.png identity bar — larger subjects, crisp gear, readable face. Character: Bunny Blaster (bunny). compact bipedal rabbit Trover with goggles, blue utility vest, and a spinning Penny Spool gatling mounted at the hip — mascot face, not a soft petting-zoo bunny. CAST LOCK from player_bunny.png kit (must match every cell): WARM ORANGE fur body (cream muzzle/chest/inner-ear ONLY — fur is NEVER pink, lilac, purple, beige, or tan-main), cyan-lens goggles on forehead, blue open utility vest, red scarf, brown gloves, dark shorts, armored brown boots, Penny Spool multi-barrel gatling always visible on armed poses — NEVER pink/lilac/lavender fur, NEVER white Codex aviator, NEVER green-tunic Barnaby costume. BIOME ECHO materials on the BODY (not only the weapon): orange vault industrial scrap accents, coin-counter brass rivets on vest and spool. Echo tag flavor: Orange Scrap. Poster identity: the bunny who repaired coin-counters until the jam locked the crew inside. ONE locked character identity in EVERY cell of EVERY row — same silhouette, prop, materials, fur color; never swap species, never human, never second design, never mid-sheet recolor. Each cell contains ONE complete full-body sprite with clear magenta #FF00FF margin on all sides. Subject fills about 68-72% of cell height (LARGE readable hero — not tiny stickers); feet low when grounded; thin but visible magenta margins remain. Motion OK inside the cell but MUST NOT spill across magenta grid lines or into neighboring cells. Complete limbs — no cropped heads or legs at cell edges. Face RIGHT in every frame. No ground plane, no text, no UI, no labels, no watermark. FX only cyan, white, or amber — never pink or magenta FX (magenta is the matte color only). Solid flat magenta #FF00FF background filling every gutter and empty margin. Crisp readable silhouette that still identifies the hero when blurred to 48px.
Creator
shawn pace
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