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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total — ALL filled, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Bile Sac toad: wet olive warted skin with bulging BILE SACS, hero prop = twin flank bile sacs — toxic mire siege weight, NOT beetle, NOT drone. FAMILY LOCK: this is a TOAD — wet skin, bile sacs, reed mud. Never beetle carapace, never drone coils, never spider legs, never translucent slime gel body. BOSS PRESENCE: large readable warted silhouette, heavy wet bulk — elite Keep boss. ONE locked identity in EVERY cell. FX: cyan/white/amber/olive spit ONLY — NEVER pink or magenta glow/aura/smoke on enrage (use cyan-white sparks or olive bile surge instead). CRITICAL FRAMING: silhouette ~50% of cell height with HUGE empty MAGENTA #FF00FF margins — especially ABOVE warts, reed crests, bile sacs, and jump apex (never touch or flatten against the top cell edge; leave deep headroom). Each of the 8 rows is a CLEAR DISTINCT anim cycle with squashy wet-skin motion — NOT frozen duplicate poses, NOT rigid whole-sprite rotate-in-place, NOT blank/empty cells. Motion OK inside cell; never cross magenta grid lines. Complete limbs in cell. Feet low when grounded. Rows: (1) idle breathe (2) walk hop-cycle (3) attack lunge (4) jump apex with headroom (5) special bile spit (6) hurt recoil (7) death collapse (8) enrage surge with cyan/white/amber FX only. Face RIGHT. Solid MAGENTA #FF00FF between cells. Absolutely NO text, NO labels, NO UI. Style B readable silhouette. AVOID: beetle, drone, spider, slime gel primary, tiny cute frog, planted freeze, A/B stitch, 4-col grids, touching top edge, pink/magenta character FX.
Creator
shawn pace
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