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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total — ALL filled, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Pale Wraith frost beast: swirling pale frost mist over ice core, hero prop = frost-plume crest — still ice/rime fauna, NOT crypt specter veil primary. FAMILY LOCK: this is a FROST beast — ice, rime, pale blue-white, ice spikes. Never warm rust primary, never cloth sail wings as body, never magma ember primary, never drone coils. BOSS PRESENCE: large readable silhouette, heavy ice/rime armor, dramatic cold light — elite Keep boss. ONE locked identity in EVERY cell — the Pale Wraith body must appear in all 48 cells (no environment-only icicle rows). Glow FX: cyan / white / pale blue ONLY — never magenta/pink (matte atlas color). CRITICAL FRAMING: silhouette ONLY ~50% of cell height with HUGE empty MAGENTA #FF00FF margins on TOP and SIDES — especially ABOVE frost-plume crest and jump apex (never touch or flatten against the top/side cell edges; leave deep headroom and side gutters; never clip). Each of the 8 rows is a CLEAR DISTINCT anim cycle with deformable ice motion (mist swirl, plume sway, rime shift) — NOT frozen duplicate poses, NOT rigid whole-sprite rotate-in-place, NOT blank/empty cells. Motion OK inside cell; never cross magenta grid lines. Complete limbs in cell. Feet low when grounded. Rows: (1) idle breathe (2) walk cycle (3) attack strike (4) jump apex with headroom (5) special frost breath (6) hurt recoil (7) death collapse with body visible (8) enrage surge. Face RIGHT. Solid MAGENTA #FF00FF between cells. No text, no UI. Style B readable silhouette. AVOID: sail wings primary, magma primary, tiny toy, planted freeze, A/B stitch, 4-column grids, touching top edge.
Creator
shawn pace
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