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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total — ALL filled, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Rope Glider flyer: light frame wrapped in rope loops with sail panels, hero prop = rope-spooled wing hinge. FAMILY LOCK: this is a FLYER — membrane wings / sky sails on a light frame, sky cyan/teal. Never solid ice frost body as primary, never beetle carapace, never drone coils, never slime gel. BOSS PRESENCE: large readable winged silhouette — elite Keep boss (readable, not tiny toy bird). ONE locked identity in EVERY cell. FX: sky cyan/white ONLY — never magenta/pink glow (matte atlas color). CRITICAL FRAMING: silhouette ~50-55% of cell height with HUGE empty MAGENTA #FF00FF margins on all sides — especially ABOVE wing tips, sails, pennants, and jump apex (never touch or flatten against the top cell edge; leave deep headroom so top pad stays large). Wings and sails fully inside cells — never clip tips. Each of the 8 rows is a CLEAR DISTINCT anim cycle with deformable wing/sail motion (flap, glide, pennant whip) — NOT frozen duplicate poses, NOT rigid whole-sprite rotate-in-place, NOT blank/empty cells. EVERY cell MUST contain the full flyer character — no empty seats especially left column. Motion OK inside cell; never cross magenta grid lines. Complete wings and limbs in cell. Feet/landing low when grounded. Rows: (1) idle hover flap (2) walk/glide cycle (3) attack dive (4) jump apex with headroom (5) special sail slash (6) hurt recoil (7) death collapse (8) enrage surge. Face RIGHT. Solid MAGENTA #FF00FF between cells. No text, no UI. Style B readable silhouette. AVOID: ice golem primary, beetle shell, tiny toy bird, planted freeze, A/B stitch, 4-column grids, touching top edge, empty cells.
Creator
shawn pace
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