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Made with Nano Banana 2 Lite · CC0 · 9 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells). Portrait taller than wide. Side-view pixel-art platformer enemy. Character: ONE heavy riveted gear-scarab beetle — MUST keep the SAME large exposed interlocking brass gear ON the shell in EVERY cell of EVERY row (idle walk attack jump special hurt death enrage). Iron ash-brown body, long horn, six pipe legs. NEVER omit the gear. NEVER swap to a second beetle design. PLANTED: ALL rows keep feet planted bottom-center; same cell-centroid as idle; motion is pose/FX only — NO body translation across cell, NO jump flight to top of cell (jump = crouch hop pose with feet still down). Face RIGHT. Magenta #FF00FF background only. No text. Style B silhouette.
Creator
shawn pace
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