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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total — ALL filled, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Cyan Pennant flyer — ONE locked identity every cell: light chassis with BRIGHT SKY-CYAN triangular pennant flags on dual sail wings (pennant-sail hero prop, readable cyan pennants, NOT dark teal bat wings). FAMILY LOCK: membrane wings / sky sails, sky cyan/teal accents. FX: sky cyan/white ONLY — never pink/magenta/purple glow or pink swooshes. CRITICAL FRAMING: silhouette ~45-50% cell height with HUGE empty MAGENTA #FF00FF margins on all sides. Wings fully inside cells. Rows: idle hover flap, walk/glide, attack dive, jump apex, special sail slash, hurt, death collapse, enrage surge. ALWAYS pure SIDE-VIEW facing RIGHT — never front/head-on. Solid MAGENTA #FF00FF between cells. No text. Style B.
Creator
shawn pace
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