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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total — ALL filled, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS. Character: ELITE BOSS Violet Ash specter — dim violet-ash plume body with bone accents, hero prop = violet ash plume crown. FAMILY LOCK: SPECTER veil cloth bone dim violet-ash. ONE locked identity. Pure flat #FF00FF magenta cell backgrounds ONLY. Silhouette ~50% cell height with HUGE magenta margins. Each cell is a UNIQUE pose within its row cycle — never identical duplicate frames, never blank cells. Rows: (1) idle breathe (2) walk drift (3) attack slash (4) jump rise (5) special plume burst (6) hurt recoil (7) death collapse (8) enrage surge. Face RIGHT. Solid MAGENTA #FF00FF between cells. No text. Style B readable silhouette.
Creator
shawn pace
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