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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total — EVERY cell MUST contain the Pale Wraith creature, no empty cells, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Pale Wraith frost beast: swirling pale frost mist over solid ice core body, hero prop = frost-plume crest — still ice/rime fauna, NOT crypt specter veil primary. FAMILY LOCK: this is a FROST beast — ice, rime, pale blue-white, ice spikes. Never warm rust primary, never cloth sail wings as body, never magma ember primary, never drone coils. BOSS PRESENCE: large readable silhouette, heavy ice/rime armor, dramatic cold light — elite Keep boss. ONE locked identity in EVERY cell — solid readable body in all 48 cells. Glow FX: cyan / white / pale blue ONLY — never magenta/pink (matte atlas color). CRITICAL FRAMING: silhouette ONLY ~50% of cell height with HUGE empty MAGENTA #FF00FF margins on TOP and SIDES — especially ABOVE frost-plume crest and jump apex (never touch top/side edges; deep headroom). Each of the 8 rows is a CLEAR DISTINCT anim cycle with deformable ice motion — NOT frozen duplicates, NOT blank/empty cells. Motion OK inside cell; never cross magenta grid lines. Complete limbs in cell. Feet low when grounded. Rows: (1) idle breathe (2) walk cycle (3) attack strike with body visible all 6 frames (4) jump apex with headroom (5) special frost breath with body visible (6) hurt recoil with body visible (7) death collapse with body visible (8) enrage surge. Face RIGHT. Solid MAGENTA #FF00FF between cells. No text, no UI. Style B readable silhouette. AVOID: empty cells, sail wings, magma, tiny toy, planted freeze, A/B stitch, 4-column grids, touching top edge.
Creator
shawn pace
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