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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total — ALL filled with the SAME Slagice creature, uniform grid — zero empty cells). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Slagice: paradoxical dark slag flecks and charcoal ash speckles embedded in pale ice body, faint warmth under rime, hero prop = slag-flecked ice spike — NOT pure ember magma, NOT clean frost clone without slag. FAMILY LOCK: this is a FROST beast — ice, rime, pale blue-white primary with slag fleck accents, ice spikes. Never warm rust primary, never cloth sail wings as body, never magma ember primary body, never drone coils. BOSS PRESENCE: large readable silhouette, heavy ice/rime armor with slag flecks, dramatic cold light — elite Keep boss. ONE locked identity in EVERY cell. Glow FX: cyan / white / pale blue ONLY — never magenta/pink (matte atlas color). CRITICAL FRAMING: silhouette ONLY ~50% of cell height with HUGE empty MAGENTA #FF00FF margins on TOP and SIDES — especially ABOVE ice spikes and jump apex (never touch or flatten against the top/side cell edges; leave deep headroom and side gutters so spikes never clip). Each of the 8 rows is a CLEAR DISTINCT anim cycle with deformable ice motion (cracks flex, spikes sway, slag flecks shift) — NOT frozen duplicate poses, NOT rigid whole-sprite rotate-in-place, NOT blank/empty cells. Motion OK inside cell; never cross magenta grid lines. Complete limbs in cell. Feet low when grounded. Rows: (1) idle breathe (2) walk cycle (3) attack strike (4) jump apex with headroom (5) special frost breath (6) hurt recoil (7) death collapse (8) enrage surge. Face RIGHT. Solid MAGENTA #FF00FF between cells. No text, no UI. Style B readable silhouette. AVOID: sail wings primary, magma primary, tiny toy, planted freeze, A/B stitch, 4-column grids, touching top edge, empty cells.
Creator
shawn pace
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