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Made with Nano Banana 2 Lite · CC0 · 9 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Sandveil specter: veil dusted gold-tan sand over bone, hero prop = sand-veiled crest — still specter, NOT scorp. FAMILY LOCK: this is a SPECTER — veil cloth, bone, dim violet-ash with sand-tan dialect dust. Never bright translucent slime gel, never beetle, never scorpion. BOSS PRESENCE: readable haunted silhouette — elite Keep boss. ONE locked identity in EVERY cell. FX: SMALL cyan/white sparks ONLY, inset far from edges — never magenta/pink. CRITICAL SCALE: subject fills ONLY ~50 percent of each cell height — leave HUGE thick empty MAGENTA #FF00FF margins on TOP, SIDES, and BOTTOM. Veil trails, crest, sand FX, and auras MUST stay well clear of cell borders (12px+ pad). Never cross magenta grid lines. Complete form in every cell. Base low when grounded. Rows: (1) idle (2) walk (3) attack (4) jump (5) special (6) hurt (7) death (8) enrage — EACH row EXACTLY 6 filled frames from col0. Face RIGHT. Solid MAGENTA #FF00FF gutters. No text, no UI, no labels. Style B readable silhouette. CRITICAL GRID: EXACTLY 6 COLUMNS x 8 ROWS. ALL 48 cells filled. Compact sprites, generous magenta padding.
Creator
shawn pace
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