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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total — ZERO blank cells, ZERO empty frames, EVERY single cell MUST contain the COMPLETE Ice Spike frost beast). Portrait 3:4. Side-view pixel-art platformer ENEMY BOSS. Character: ELITE BOSS Ice Spike frost beast — packed snow/ice bulk bristling with ICE SPIKES; hero prop = long forward ice spike horn. Same locked identity in ALL 48 cells. FAMILY LOCK: FROST beast — ice, rime, pale blue-white. Never magma, cloth sails, drone coils. HARD EMPTY-CELL BAN: Do NOT leave any cell magenta-only or blank. Death row still shows full collapsing beast body. Hurt/jump still show full silhouette. No decorative empty slots. Fill all 48. CRITICAL FRAMING: silhouette ~45-50% of cell height ONLY (shorter than half). HUGE empty MAGENTA #FF00FF margin ABOVE the ice-spike horn tip — deep headroom so the horn NEVER touches top edge. Thick magenta side margins. Never clip spikes. Glow FX: cyan / white / pale blue ONLY — never magenta/pink glow (magenta is matte atlas only). 8 distinct anim rows with deformable ice motion (NOT frozen duplicates, NOT rigid rotate): (1) idle breathe (2) walk (3) attack strike (4) jump apex with headroom (5) frost breath (6) hurt recoil (7) death collapse still filling cell (8) enrage surge. Face RIGHT. Solid MAGENTA #FF00FF between cells. No text/UI. AVOID: empty cells, blank frames, 4-column grids, touching top edge, cropped horn, tiny toy, sail wings, magma.
Creator
shawn pace
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