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Made with Nano Banana 2 Lite · CC0 · 9 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total, uniform grid). Portrait 3:4. Side-view pixel-art ENEMY BOSS. Character: ELITE BOSS Mossjelly slime — translucent green-moss flecked GEL mound, leaf tint, soft drip base, hero prop = mossy gel dome. FAMILY=slime gel only (NOT spider, NOT bark beetle). CRITICAL ANIM: each row is a CLEAR distinct cycle — (1) idle wobble (2) ooze walk (3) attack lunge (4) jump hop (5) special moss burst (6) hurt flinch (7) death collapse (8) enrage shake — SAME character every cell, readable motion, never frozen duplicate poses across a row. Draw sprites at ~60% cell height with HUGE empty MAGENTA #FF00FF margins on all sides — never touch borders. FX lavender/white/soft cyan only never pink. Face RIGHT. No text.
Creator
shawn pace
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