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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns = 48 CELLS ALL FILLED — ZERO empty cells, ZERO blank magenta-only frames, every single cell has one toad. Portrait 3:4. Side-view pixel-art ENEMY BOSS. Character: ELITE BOSS Bile Sac toad — wet olive warted skin, twin flank BILE SACS hero prop, toxic mire siege weight. FAMILY LOCK: TOAD wart/bile/mud — NOT beetle, NOT slime gel, NOT drone. Same locked toad identity in EVERY cell. FX cyan/white/amber/olive ONLY — never pink/magenta glow. CRITICAL: silhouette ~50% cell height, HUGE #FF00FF magenta margins, deep headroom above head/sacs/jump — never touch top cell edge. Clear distinct anim cycles each row: (1) idle breathe (2) walk hop (3) attack lunge (4) jump apex (5) special bile spit cyan stream (6) hurt recoil (7) death collapse (8) enrage cyan-amber sparks. Face RIGHT. Magenta grid only as matte — no text/labels. Fill ALL 48 cells.
Creator
shawn pace
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