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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total — ALL filled, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Slagice: paradoxical dark slag flecks in pale ice, faint warmth under rime, hero prop = slag-flecked ice spike — NOT pure ember, NOT clean frost clone. FAMILY LOCK: this is a FROST beast — ice, rime, pale blue-white, ice spikes with slag dialect accents. Never warm rust primary, never cloth sail wings as body, never magma ember primary alone, never drone coils. BOSS PRESENCE: large readable silhouette, heavy ice/rime armor, dramatic cold light — elite Keep boss. ONE locked identity in EVERY cell. Glow FX: cyan / white / pale blue ONLY — never magenta/pink (matte atlas color). CRITICAL FRAMING: silhouette ~50% of cell height with HUGE empty MAGENTA #FF00FF margins on ALL sides — especially ABOVE ice spikes and jump apex; never touch cell edges. CRITICAL FILL BAN: EVERY one of the 48 cells must contain a full Slagice creature sprite — ZERO empty magenta-only cells in jump/special/hurt rows. Each of the 8 rows is a CLEAR DISTINCT anim cycle with deformable ice motion — NOT frozen duplicates, NOT blank cells. Motion OK inside cell; never cross magenta grid lines. Complete limbs in cell. Feet low when grounded. Rows: (1) idle breathe x6 (2) walk x6 (3) attack strike x6 (4) jump apex x6 all filled (5) special frost breath x6 (6) hurt recoil x6 (7) death collapse x6 (8) enrage surge with slag-warm accents x6. Face RIGHT. Solid MAGENTA #FF00FF between cells. No text, no UI. Style B readable silhouette.
Creator
shawn pace
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