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Made with Nano Banana 2 Lite · CC0 · 9 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Rimeveil specter: veil rimed with pale frost over bone, hero prop = frost-veiled crest — still specter, NOT ice golem. FAMILY LOCK: SPECTER — veil cloth, bone, dim violet-ash with frost. Never slime gel, never beetle, never drone. BOSS PRESENCE: large haunted silhouette. ONE locked identity EVERY cell. FX pale frost white — never magenta/pink. CRITICAL FRAMING: thick empty magenta margins TOP and SIDES; never clip veil. Rows: idle walk attack jump special hurt death enrage. Face RIGHT. Solid MAGENTA #FF00FF. Style B. CRITICAL SCALE: subject ~60% cell height with HUGE magenta margins. All 48 cells filled.
Creator
shawn pace
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