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Made with Nano Banana 2 Lite · CC0 · 10 Aug 2026
Generated from: STRICT game sprite animation atlas: EXACTLY 8 rows by EXACTLY 6 columns of EQUAL rectangular cells (48 cells total — ALL filled, uniform grid). Portrait layout taller than wide (3:4). Side-view pixel-art platformer ENEMY BOSS / elite encounter. Character: ELITE BOSS Rimecinder: paradoxical rime crust over glowing cinder cracks, hero prop = iced ash plates with magma underglow — NOT pure frost golem, NOT clean ember clone. FAMILY LOCK: this is an EMBER beast — cinder cracks, magma veins, ash/slag body with frost dialect rime overlay. Never pure ice golem, never cloth sail wings as body, never drone coils, never translucent slime gel. BOSS PRESENCE: large readable silhouette (~50-55% cell height, not tiny), heavy ash-rock weight with dramatic magma underglow under rime — elite Keep boss; leave huge magenta headroom above. ONE locked character identity in EVERY cell — same cracks, veins, iced ash plates, materials. Glow FX: cyan / white / amber heat only — never magenta/pink glow (magenta is atlas matte only). CRITICAL FRAMING: draw each sprite at about 50-55% of cell height with HUGE empty MAGENTA #FF00FF margins on all sides — ESPECIALLY ABOVE crests, horns, rime plates, and jump apex. Never touch, clip, or flatten against the top cell edge (leave a deep empty magenta band above the silhouette). Each anim row must be a CLEAR distinct deformable cycle — NOT frozen duplicate poses, NOT rigid whole-sprite rotation, NOT blank/empty cells. Complete limbs inside each cell. Feet low when grounded. Rows top to bottom: (1) idle wobble (2) walk cycle (3) attack strike (4) jump crouch-air-land (5) special burst (6) hurt recoil (7) death collapse (8) enrage roar. Face RIGHT. Solid MAGENTA #FF00FF background only between cells. No text, no UI. Style B illustrated readable silhouette. AVOID: pure frost golem primary, sail wings primary, tiny toy, planted freeze, A/B stitch, 4-column grids, cropped top, clipped crest, touching top edge, empty cells.
Creator
shawn pace
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